Strategies in integrating gamification into the teaching–learning process to enhance engagement and its challenges
DOI:
https://doi.org/10.62025/dwijmh.v4i4.209Keywords:
Gamification, Game-based learning, Adaptive learning, Pedagogical framework, Critical thinkingAbstract
This study aimed to explore the integration of gamification and game-based learning in elementary education, focusing on its effectiveness and the challenges faced by teachers. Drawing on the experiences of 11 educators from Hilario Valdez Memorial Elementary School in Batac, Ilocos Norte, the research employs a phenomenological design to uncover strategies that enhance student engagement, motivation, and critical thinking. Findings reveal that both digital and non-digital game formats—such as Kahoot, Quizziz, and collaborative offline games—significantly improve classroom participation and learning retention. However, teachers also encountered barriers and challenges including technical limitations, classroom management issues, and the absence of clear pedagogical frameworks. The study underscores the importance of aligning gamified activities with learning competencies, promoting inclusivity, and leveraging technology for feedback and assessment. Ultimately, it advocates for policy support, teacher training, and culturally responsive gamification practices to enrich the Philippine education system.
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Copyright (c) 2025 Joan Magbaleta

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors retain copyright and grant the journal the right of first publication, with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License. This allows others to share and adapt the work for non-commercial purposes, provided proper attribution is given and any derivative works are licensed under identical terms.




